Pianist
Programmer & Artist: Fufu
The theme is Distraction
So the game is divided into two parts, the left hand is responsible for "playing the piano", and the right hand is responsible for firing projectiles.
The story is set during World War II. It was inspired by The movie The Pianist.
Distraction is in the mechanics of playing piano and shooting aircraft,
It is also reflected in the war, no one can concentrate on the present life, to be a pianist.
Music by: Victor Xue
Since we have to keep the melody simple enough for people to play, it is a bit hard to compose a score with development and with a constant looping melody played by the players . But everything works out eventually. The music at the beginning is like the kind of music people would listen to before the war happened, and in the middle, the music switches and states the war and reveals reality. In the end, it goes back to the beginning more peacefully, suggesting that the actual pianist died during the war and went to heaven, a place without war.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Fu_u |
Genre | Simulation, Adventure, Visual Novel |
Made with | Unity |
Tags | 2D, Atmospheric, Creepy, Singleplayer, Unity |
Comments
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It took me a moment to figure out what I was supposed to be doing, maybe be a little description of how to play?
After I figured out to use the number keys, it was pretty simple, maybe a bit too easy, since you can basically spam the music with no ill effect. i did really enojy the music though. Well done!
You need to explain exactly what the objective/aim is, it's completely lost on me the idea of what I'm meant to do?